Gracia Epilogue
01 - Mail
02.08.2010 12:26
Mail
The Mail System has been added in order to strengthen the player community and to increase the convenience of item trade. Through the Mail System, messages as well as items can be easily sent to other players.
There are two types of mail: Regular and Payment Request.
Regular mail...
04 - Territory War Changes
02.08.2010 12:27
Territory War Changes
Different from clan-centric castle sieges, Territory Wars give regular players the ability to affect the dominance of a territory by participating in battles disguised as a mercenary. Participating in a Territory War will allow players to purchase new special items useful...
03 - Vitality
02.08.2010 12:27
Vitality
The duration between Vitality Levels has changed to increase Experience gain.
The amount of Vitality used when a monster is killed for characters levels 75 to 85 has changed to use the same amount as characters below level 75.
aracters levels 75 to 85 has changed to use the same amount...
02 - Command Channel Matching
02.08.2010 12:27
Command Channel Matching
A Command Channel Matching System has been added to make it easier to organize and recruit members for a Command Channel.
The Command Channel matching room is created when a Command Channel leader opens the party matching window (/partymatching), and the Command...
05 - Vanguard Improvements
02.08.2010 12:28
Vanguard Improvements
With the improvements to the Vanguard stance, the Knight class will be more effective at solo play.
New skills for the Vanguard stance have been added. The Vanguard stance is now more versatile with the new skills being added on top of the 2 special skills by race, which...
07 - Skills
02.08.2010 12:29
Skills
Skill Transfer
Skill transfer is designed to expand the usefulness of healers in party situations.
This system allows the dedicated healer classes (Cardinal, Eva's Saint, Shillien Saint) to acquire skills from the other two healer classes. For example: Skill Transfer would allow a...
06 - Skill Enchanting
02.08.2010 12:29
Skill Enchanting
The previous method for enchanting skills has been changed. Players no longer need to seek out specific NPC's to enchant their skills. A new button has been added to the skills window which will conveniently allow players to enchant their skills almost anywhere and...
08 - Hunting Grounds
02.08.2010 12:31
Hunting Grounds
There are many areas updated, particularly for kiters. Previous hunting areas have been redesigned in order to address issues surrounding smooth level progression for high level players.
New
A new hunting area, Delusion Chamber, has been added for players level 80 and above.
...
09 - Zaken Raid Changes
02.08.2010 12:41
Zaken Raid Changes
The Zaken Raid has been redesigned as an Instanced Zone in order to provide more raid opportunities to more players. Players can now choose to fight Daytime Zaken or Nighttime Zaken.
Entry Requirements
Daytime Zaken
Between 1 and 3 parties (9 - 27 players) can ...
10 - Seed of Infinity Changes
02.08.2010 12:50
Seed of Infinity Changes
Changes have been implemented to modify the difficulty and accessibility for the Seed of Infinity.
Battle Process Update
Battle Process has changed from 6 stages to 5.
Players can Attack Hall of Suffering and Hall of Erosion
Players can Attack the Heart of...