08 - Hunting Grounds
02.08.2010 12:31
Hunting Grounds
There are many areas updated, particularly for kiters. Previous hunting areas have been redesigned in order to address issues surrounding smooth level progression for high level players.
New
A new hunting area, Delusion Chamber, has been added for players level 80 and above.
| Hunting Ground Name | Suggested Level | Hunting Ground Type | Recommended Class |
|---|---|---|---|
| Delusion Chamber | 80 and above | Instanced Dungeon | Party of 4 or more |
- The progression method for the Delusion Chamber is similar to the Dimensional Rift. You can gain access to this area by speaking to the Pathfinder Worker NPC in each town.
- A minimum of 2 characters are required to enter Delusion Chamber.
- Players must speak with the Guardian NPC to select a Seal to enter.
- Each Seal consists of roughly 6 levels, each level lasting anywhere from 8 to 10 minutes.
- There is a chance that during the last 5 minutes of the instance you will be moved to a final room containing a Raid Boss, Aenkinel.
- Killing the Raid Boss will drop "Guiding Tea Leaves" which can be used to purchase Dynasty Armor and Accessories from the Guardian NPC.
- 4 Nihil Invader Treasure Chests will spawn after the Raid Boss is killed. 1 Chest will provide items while the other 3 will not provide anything. You must choose your chest wisely since selecting the incorrect chest will cause the remaining chests to disappear.
Changes
| Hunting Ground Name | Suggested Level | Hunting Ground Type | Recommended Class | Changes Made |
|---|---|---|---|---|
| Den of Evil | 80 and above | Outdoors | Melee / Solo | Mobs in the area have changed from level 35 to level 80+. |
| Stakato Nest | 82 and above | Dungeon | Party of 4 or more | Mobs in the area have changed from level 70 to level 80+/ Mobs are buffed by Raid Boss. Players can steal this buff when Raid Boss is killed. |
| Fields of Silence / Fields of Whispers | 83 and above | Outdoors | Mage | Mobs in the area have changed from level 35 to level 80+. |
| Forge of the Gods | 78 and above | Dungeon | Wizard Party | More spawns in the area and the chance to spawn an additional mob when mobs are killed. |
| Primeval Isle | 83 and above | Outdoors | Party of 4 or more | HP / Defense of Mobs in the area have decreased and now drop Herbs when killed. |
| Mithril Mines | 81 and above | Dungeon | Archer | Mobs in the area have changed from level 20 to level 80+. |
| Crypts of Disgrace | 80 and above | Outdoors | Melee Party | Mobs in the area have changed from level 35 to level 80+. |
| Giant's Cave | 80 and above | Dungeon | Melee Party | Mobs in the area have changed from level 65 to level 80+. |