08 - Hunting Grounds

02.08.2010 12:31

Hunting Grounds

There are many areas updated, particularly for kiters. Previous hunting areas have been redesigned in order to address issues surrounding smooth level progression for high level players.

New

A new hunting area, Delusion Chamber, has been added for players level 80 and above.

Hunting Ground Name Suggested Level Hunting Ground Type Recommended Class
Delusion Chamber 80 and above Instanced Dungeon Party of 4 or more
  • The progression method for the Delusion Chamber is similar to the Dimensional Rift. You can gain access to this area by speaking to the Pathfinder Worker NPC in each town.
  • A minimum of 2 characters are required to enter Delusion Chamber.
  • Players must speak with the Guardian NPC to select a Seal to enter.
  • Each Seal consists of roughly 6 levels, each level lasting anywhere from 8 to 10 minutes.
  • There is a chance that during the last 5 minutes of the instance you will be moved to a final room containing a Raid Boss, Aenkinel.
  • Killing the Raid Boss will drop "Guiding Tea Leaves" which can be used to purchase Dynasty Armor and Accessories from the Guardian NPC.
  • 4 Nihil Invader Treasure Chests will spawn after the Raid Boss is killed. 1 Chest will provide items while the other 3 will not provide anything. You must choose your chest wisely since selecting the incorrect chest will cause the remaining chests to disappear.

Changes

Hunting Ground Name Suggested Level Hunting Ground Type Recommended Class Changes Made
Den of Evil 80 and above Outdoors Melee / Solo Mobs in the area have changed from level 35 to level 80+.
Stakato Nest 82 and above Dungeon Party of 4 or more Mobs in the area have changed from level 70 to level 80+/ Mobs are buffed by Raid Boss. Players can steal this buff when Raid Boss is killed.
Fields of Silence / Fields of Whispers 83 and above Outdoors Mage Mobs in the area have changed from level 35 to level 80+.
Forge of the Gods 78 and above Dungeon Wizard Party More spawns in the area and the chance to spawn an additional mob when mobs are killed.
Primeval Isle 83 and above Outdoors Party of 4 or more HP / Defense of Mobs in the area have decreased and now drop Herbs when killed.
Mithril Mines 81 and above Dungeon Archer Mobs in the area have changed from level 20 to level 80+.
Crypts of Disgrace 80 and above Outdoors Melee Party Mobs in the area have changed from level 35 to level 80+.
Giant's Cave 80 and above Dungeon Melee Party Mobs in the area have changed from level 65 to level 80+.